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EngineRaum – virtually real, virtual reality, augmented reality, mixed reality
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  • virtually real
What we do

AugmentedReality and VirtualReality-solutions that designers of the 21st century want to work with. Less compromises in realism and look. Simple and sleek workflows, reduced to the essentials in rendering, tracking and operation.
Made in Berlin.

eSpace


The state of the art real-time renderer with highest detail and realism.

  • eSpace
  • eTools

eTools


Trigger your creation with easy and modular control applications.

ePos


Our highly flexible and affordable Trackingsystem.

  • ePos
eSpace

 

The state of the art real-time renderer with highest detail and realism.

We chose a visualization-engine instead of a game-engine, because we are focused on photoreal real-time output in VR and better integration for AR. An easier and faster workflow for the designer to create realistic looking virtual worlds and assets is essential. Unigine gives us the power for real-time lightcalculations like global illumination, ambient occlusion and sunlight. That leads to highly realistic materials.


With our integrated realtime chroma-keyer you are able to create great VR and AR and MR experiences.

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eTools

 

vrExplorer

Rundown- and control-tool with several features like controlpanel integration and CasparCG connection. Sends all commands, including chromakeyer setups and depth of field settings to the engine.

ChromaKeyer

High quality chromakeyer with spill-suppression and presets.

eStudio.

Sleek control-software for fast command sending and editing.
Complete overview and control of scene-elements (objects, animation, transitions, cameras, etc.).

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ePos

 

Our highly flexible and affordable trackingsystem.

The usage of the HTC technology gives us the opportunity to bring realtimetracking to small studios and many other locations without complex setups and lightweight equipment.

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Our Network
Our partners for virtual production and content development.